Cross Compiling

From GNUstepWiki
Jump to navigation Jump to search

Cross Compiling and GNUstep

depends on what you want to achieve.

The following is based on this discussion [[1]]

I have a GNUstep source running on Linux/GNUstep and want the same application to run on OSX

You have several options - more or less complex.

a) Copy source files to OSX

Add a wrapping Xcode project (in addition to the GNUstep makefile) and configure it to compile directly on OSX for OSX using the OSX Cocoa frameworks. You can share the sources e.g. through SVN. There is no problem having GNUmakefiles and some .xcodeproj in the same source code directory.

Examples: 1. SWK Browser from the GNUstep SWK project, DataBuilder from 2. GSCoreData (look into the sources at www.gna.org)

Development is done by either working on Linux and using GORM/Project Center and compiling for Linux. or on OSX opening the project in Xcode. The only thing to keep in mind is that you also update the Xcode project or the GNUmakefile if you add source files or resources. The GNUstep .app bundle is different and runs on Linux only. The OSX .app bundle runs only on OSX, i.e. there is no single bundle that covers all architectures (unless you do some additional tricks).

b) Install GNUstep on OSX using MacPorts.

Then, you can set up an identical build environment on both machines. The drawback is that you don't have a "native" OSX application which you can easily launch by a double-click on the .app icon.

c) Real cross-compiling

This means that you have a gcc version on your Linux machine that emits executables that run on OSX. Unfortunately, OSX uses MACH-O binaries and building a cross-compiling gcc is very tricky. So I would not consider this as a reasonable option.

I have an Xcode project and want to run on Linux

a) your target machine has a compiler Here, you have to check that you are not using too specific frameworks. Then, add a GNUmakefile. Copy the files to your Linux system and run the GNUstep makefile.

b) your target machine is an embedded system In this case, you need a cross-compiler on the build host. This can be a full Linux machine or a OSX machine (but it is more difficult to get a working cross-compiler running on OSX).